Cost · 6 min read

When you're shopping for an app designer, you'll see two pricing models: hourly rates and fixed prices. Most agencies and many freelancers charge by the hour. I don't. Here's why, and why it matters for you.

The problem with hourly billing

Hourly billing creates a weird incentive. The longer the project takes, the more the designer gets paid. That doesn't mean they're deliberately going slow. But there's no structural incentive to be efficient, to solve problems quickly, to make decisive calls instead of going back and forth. Every revision, every meeting, every email is billable time.

Think about that for a second. The person you're relying on to move your project forward gets paid more when it takes longer. That's not a conspiracy. It's just how the model works. And even with the best intentions on both sides, it shapes behaviour in ways that aren't great for you.

Agencies love this model because it de-risks the project for them. If the scope grows, they just bill more hours. If the project hits a snag, they bill for the time spent figuring it out. The financial risk sits entirely with you. You can see how agencies, freelancers, and solo designers compare if you want to understand the full picture.

You end up watching the clock instead of focusing on the product

When you're paying by the hour, every conversation has a mental price tag. You start wondering whether that quick question is going to show up on the invoice. You hold back feedback because you're worried it'll trigger extra charges. You second-guess whether a revision request is really worth it.

That's a terrible dynamic for a creative process that depends on open, honest communication. The best results come from genuine collaboration. From you feeling free to say "actually, I don't think that's right" or "can we try it this way?" without worrying about what it's going to cost.

I've talked to business owners who were billed for asking questions in a Slack channel. Others who got charged for reading an email that contained their own feedback. That kind of billing might be technically fair, but it creates a relationship where you're afraid to participate in your own project. And that's a problem.

Fixed pricing means we're on the same team

When the price is fixed, we both want the same thing: the best result in the time we've got. I'm not incentivised to drag it out. You're not incentivised to hold back feedback. We can focus entirely on making the product as good as possible.

If I find a faster way to solve a problem, that benefits both of us. I stay on schedule and you get a better outcome. If you have a concern or a new idea, you can raise it without worrying about the bill. That openness is how the best work gets done.

This is especially important for someone building their first app. You're learning as you go. You'll have questions. You'll change your mind about things once you see them designed. That's normal and healthy. It shouldn't come with a penalty.

You know the cost before you start

No surprises, no creeping invoices, no "we went a bit over this month." You know exactly what you're paying and exactly what you're getting before a single pixel is designed.

For a business owner trying to plan and budget for an app, that certainty is worth a lot. You can make a clear decision based on real numbers, not estimates that might blow out. You can see exactly what each tier includes and what it costs on the pricing page.

With hourly billing, the initial quote is just a guess. "We estimate 80 to 120 hours at $150 per hour." That's a range of $12,000 to $18,000 before the project even starts. And if it runs over? You're paying for every extra hour, often without much say in the matter. A McKinsey study of 5,400 IT projects found they run an average of 45% over budget and deliver 56% less value than predicted. That's not a budget. That's a hope.

But what if the scope changes?

Good question. Scope changes happen. Research reveals something new. You get feedback from potential users that shifts the direction. A feature turns out to be more complex than anyone expected. That's a normal part of the process, especially when you're working towards an MVP.

The difference is how those changes are handled. With hourly billing, the designer just keeps billing. The hours go up and you might not even realise the scope has shifted until you see the invoice. With fixed pricing, scope has to be discussed and agreed on explicitly. Nothing changes without a conversation.

That's actually better for you. It forces a real conversation about priorities rather than just quietly adding hours. When a new feature request comes up, we talk about whether it fits within the current scope or whether it needs to be a separate conversation. Everything stays transparent. No one is surprised.

How my pricing works

Three tiers based on complexity. Simple, Medium, and Monsta. Each one is a fixed price, ranging from $6,000 to $19,000. You pick the tier that matches your app, and the price doesn't change.

Every tier includes everything: research, wireframes, visual design, branding, interactive prototype, front-end code, developer notes, Figma files. Five weeks for Simple and Medium. Seven weeks for Monsta. Fixed price. No hourly tracking, no surprise invoices.

You can see exactly what's included in each tier and choose the one that fits your project on the pricing page. If you're not sure which one you need, that's what the free call is for.

The short version

Fixed pricing means clarity, alignment, and a designer who's focused on the outcome, not the hours. It means you can participate fully in the process without watching the clock. It means knowing your costs upfront so you can plan with confidence. And it means we're both working towards the same goal: the best possible app, delivered on time, for the price you agreed to.

Sources
Delivering large-scale IT projects on time, on budget, and on value (McKinsey) - Analysis of 5,400 IT projects found they run an average of 45% over budget and deliver 56% less value than predicted.

Related blog posts:

The real cost of designing and building an app

What to look for when hiring an app designer

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